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Old 10-09-2010, 08:08 AM   #1  
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Keeps getting better for Zerg players. W00t!

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The balance changes in our next patch will primarily focus on improving the zerg.

Here are a few of the changes we currently have planned:

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

http://us.battle.net/sc2/en/blog/882511
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Old 10-11-2010, 10:28 PM   #2  
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Quote:
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

thats fucked up.
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Old 10-12-2010, 08:42 AM   #3  
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How so? Protoss has to build a pylon before anything else.
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Old 10-14-2010, 06:28 PM   #4  
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Patch Notes from http://us.starcraft2.com/launcher/patch-notes.htm


StarCraft II: Wings of Liberty – Patch 1.1.2

General

-Players will no longer receive achievement toasts while their status is set to "Busy."
-The messaging when attempting to load a saved game or replay from a previous version has been clarified
-Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


Balance

PROTOSS
Buildings
-Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
-Damage level 1 increased from 5 to 6 (+4 armored).
-Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
-Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
TERRAN
Buildings
-Barracks requirement changed from Command Center to Supply Depot.
-Supply Depot life increased from 350 to 400.
Medivac
-Acceleration reduced from 2.315 to 2.25.
-Speed reduced from 2.75 to 2.5.
Reaper
-Nitro Packs speed upgrade now has a Factory Requirement.
Thor
-Energy bar removed.
-250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
ZERG
Buildings
-Hatchery life increased from 1250 to 1500.
-Lair life increased from 1800 to 2000.
-Spawning Pool life increased from 750 to 1000.
-Spire life increased from 600 to 850.
-Ultralisk Cavern life increased from 600 to 850.
Corruptor
-Energy bar removed.
-Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
-Fungal Growth now prevents Blink.
Roach
-Range increased from 3 to 4.


Bug Fixes

-Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
-Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
-Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
-Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
-Fixed a desync that could occur on user-created maps with custom mod dependencies.
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Old 10-14-2010, 06:57 PM   #5  
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Void Rays nerfed! Pretty satisfactory from my perspective :P
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Old 10-14-2010, 11:02 PM   #6  
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ehh. they're stronger before the charge. Which is fine with me. I'm more happy about the terran nerfs than anything. Roach buff also sounds pretty fair.
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Old 10-15-2010, 10:59 AM   #7  
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Yea it's once they're charged that's the problem. Same with the speed. They get in your base, start charging on your buildings and you're fucked 'cause once you get there they rip your army apart. I think now it'll be easier to stop them before they get into your base.

I also like the terran nerfs. Less reaper harrass and medivac drop harass. Definitely going to help.

As for the roach buff I'm pretty psyched. I already love roaches and now they've got more range. Totally baller.
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Old 10-15-2010, 11:14 AM   #8  
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One thing that i really dont like though is putting Thor's abilities on timers rather than energy bars. Seems kinda pointless to make them extra strong against hightemplar. Even that though doesnt bother me much as i rarely ever see terrans go mech against toss.
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Old 10-15-2010, 04:01 PM   #9  
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Yea Corruption is on a timer now as well. I haven't really ever used it to be honest so yeah. I've still got a lot to learn before I start to master the more expensive units.
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Old 10-16-2010, 09:52 PM   #10  
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thank god aobut vr's im a toss player myself but I fucking hate ppl just doing fast VR tech i think its pretty 1 dimensional and ruins games, cause in a 3v3 if u can holdout a fully loaded VR force is pretty unstoppable lol
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