Shocking, a game that gives us what’s actually been promised and all that.
http://www.pcgamer.com/2010/10/18/gu...ds-on-preview/
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In GW2, anyone is able to revive another player as an innate interaction (“We wanted lots of opportunity for things to not only go wrong, but for players to reverse what went wrong,” explains Flannum), which led to some pretty miraculous daisy-chaining of resurrections that brought our team back from the brink of disaster to finally defeating the giant swamp boss after 10 minutes of intense, fast-paced action that kept us thinking on our toes the entire time.
Environmental weapons offer another great way to mix things up mid-combat: pick up a big rock on the ground and your skills are replaced with ones that let you hurl the boulder at enemies or bash them with it up close.
Unlike some MMOs, there’s no way that successful raiders in GW2 will be spamming one attack over and over—the controlled chaos keeps combat dynamic and exciting and generates great stories to brag and laugh about afterwards."