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Old 08-26-2006, 01:47 AM   #9  
Sc0rPi0n
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PvP is stupid, atleast in WOW. Although I must admit that I am godly at it, I am normally forced into it by my friends. A pure support paladin with corresponding talents, is the most over powered class in the game bar none. I really feel like a pillar wherever I go.

For those that know WOW, a little encounter I am sure you all are familiar with. 8 horde, yes 8 horde, no exaggeration, at mine and getting ready to cap it. Me and a warrior were there by ourselves. We killed 6, didn't die, and didn't allow an assault; until our friends arrived about a minute later. Were they bad? No, it was one of the best horde pvp groups on the server. So your probably asking, how come I didn't die, why not the warrior, why didn't I get interrupted/feared/cced. Here is what I did.

1)Blessing of sacrifice on the warrior. Whenever I was sheeped, the dot tick that was on the warrior took me out of it.
2)60 base SR.
3)A talent that increases my chance to resist fear/disorient effects by an additional 10%.
4)A talent called iimproved Concentration aura, which gives me an additional 15% chance to ignore silence and interupt effects(kick/shieldbash/pummel, et cetera).
5)Consecration(interupts casting, takes rogues out of stealth, aoe that isn't channeled)
6)Divine shield(obviously)
7)Improved Blessing of Freedom and Blessing of protection
8)Scrolls of Blinding light trinket+DF Macro, I can throw a guranteed 3.6k heal off in 1.8 seconds, and continue to 2.4k heal for another 17 seconds.

Throw in a 60%+ damage mitigation with my shield, and a block talent, and I am almost invincible to kill by every class but mages, who won't be able to CC me. If the warrior gets immobilized, I cast blessing of freedom on him.

So what exactly happened? The warrior would 2 shot all the mages and priests, while the rogues and warriors were pounding on me. I healed thru it, I resisted 2 fears, an earthshock, and a avoided some kicks/pummels. My 1.5 second heal healed me more than they could hurt me; and I popped my trinket and fully healed the warrior.
/end of story
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