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Old 02-26-2007, 06:54 PM   #3  
skoob
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Wicked Sick!
 
skoob is Offline
Join Date: Aug 2006
Location: Tempe, AZ
Posts: 489
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you could pm me on irc..here is my beefy config-
its a mix of about three configs. some of the stuff in there is customized to me personally like crosshair size and color, so you'll probably want to change those.

Code:
ai_report_task_timings_on_limit 0 ai_think_limit_label 0 rate 30000 cl_smooth 0 cl_interp 0.01 cl_interp_npcs 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_phys_props_enable 0 cl_phys_props_max 0 cl_ragdoll_physics_enable 0 cl_showfps "0" cl_ejectbrass 0 cl_forcepreload 1 cl_allowdownload 1 cl_allowupload 1 cl_autohelp 0 cl_autowepswitch 0 cl_backspeed 400 cl_class default cl_drawshadowtexture 0 cl_ejectbrass 0 cl_forcepreload 1 cl_forwardspeed 400 cl_idealpitchscale 0.8 cl_lagcomp_errorcheck 1 cl_logofile "materials/vgui/logos/evil_bunny1.vtf" cl_observercrosshair 1 cl_phys_props_enable 0 cl_phys_props_max 0 cl_radaralpha 200 cl_radartype 1 cl_showpluginmessages 1 cl_soundfile sound/player/jingle.wav cl_spec_mode 3 cl_team default cl_upspeed 320 cl_cmdrate 100 cl_updaterate 100 soundscape_flush sv_forcepreload 1 cl_forcepreload 1 showhitlocation 1 budget_show_history 0 default_fov 90 fov 90 r_3dnow "1" mat_picmip 2 mp_decals 50 r_decals 50 r_propsmaxdist 100 r_RainSplashPercentage 0 r_waterforceexpensive 0 rope_averagelight 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 net_graph 3 fps_max 100 m_customaccel 0 m_customaccel_exponent 1 m_customaccel_max 0 m_customaccel_scale 0.04 m_filter 0 m_forward 1 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 m_pitch 0.022 m_side 0.8 m_yaw 0.022 r_3dsky 0 r_DispUseStaticMeshes 0 r_aspectratio 0 r_decal_cullsize 1 r_decals 0 r_dispfullradius 2 r_drawlights 0 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawrain 0 r_drawropes 0 r_dynamic 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_lightaverage 0 r_lightinterp 0 r_lod 0 r_modellodscale 0.1 r_propsmaxdist 0 r_rainradius 0 r_rainsimulate 0 r_rainsplashpercentage 0 r_renderoverlayfragment 0 r_rootlod 1 r_shadows 1 r_teeth 0 r_worldlightmin 1 r_worldlights 1 r_avglight 0 r_mmx 1 r_sse 1 r_sse2 1 bot_traceview_extended 0 mat_bumpmap 0 mat_clipz 0 mat_fastnobump 1 mat_forcedynamic 0 mat_mipmaptextures 1 mat_specular 0 mat_bilinear 1 mat_trilinear 0 mat_bloom 0 mat_fastspecular 1 violence_ablood "1" violence_agibs 1 violence_hblood "1" violence_hgibs "1" mp_decals 0 snd_pitchquality 1 snd_mixahead "0.1" snd_mixvol player 2.0 snd_mixvol ambient 0 dsp_volume 1.0 adsp_debug 0 bgmvolume 1 soundscape_fadetime 9999 vprof_graphheight 256 vprof_graphwidth 512 vprof_unaccounted_limit 0.3 vprof_verbose 1 budget_show_history 0 closecaption 0 con_enable 1 crosshair 1 func_break_max_pieces 15 joystick 0 lookspring 0 lookstrafe 0 mp_decals 0 muzzleflash_light 1 npc_height_adjust 1 scene_showfaceto 0 scene_showlook 0 scene_showmoveto 0 spec_scoreboard 0 suitvolume 0.25 showhitlocation 1 fps_max 150 //Ray-Ban's Source Config //Updated never // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 5 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ fps_max 150 // _caps FPS_ mat_antialias 0 // _disables antialiasing_ mat_forceaniso 0 mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 0 // _lower texture quality--set between 0 and 4_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ r_avglight 0 // _disables average lighting_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 0 r_drawflecks 0// _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod -5 // _adjusts model quality--set between -5 and 5_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _verify processor support before enabling_ // r_3dnow 1 // r_mmx 1 // r_sse 1 // r_sse2 1 // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Other settings_ budget_show_history 0 cl_crosshairalpha 999 cl_crosshairusealpha 1 cl_crosshairscale 1000 jpeg_quality 100 sv_forcepreload 1 cl_minmodels 1 cl_min_ct 2 cl_min_t 3 snd_digital_surround 1 mat_monitorgamma 1.6 cl_lagcomp_errorcheck 0 cl_downloadfilter "nosounds" mat_hdr_enable 0 mat_hdr_level 0 clear echo "_Skoob's config loaded_" |////////////////////////////////////////////////////////////////////| |////////////////////////////////////////////////////////////////////| |////////////////////////////////////////////////////////////////////| |////////////////////////////////////////////////////////////////////| |////////////////////////////////////////////////////////////////////| |////////////////////////////////////////////////////////////////////| //lakai's config. Parts of this config are taken from various players, each have their respective names mentioned. //this config is meant for high end computers, maximizing FPS and registry. This config, because it is made for online play, causes poor registry on LAN. //nox's shadow config r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" //xperience's registry config rate "25000" // Max bytes/sec recieved from the server net_maxfragments "1280" // Max fragment bytes per packet cl_resend "6" // Delay in seconds before the client will resend the 'connect' attempt cl_cmdrate "100" // Max packets/sec sent to the server cl_updaterate "100" // Number of packets requested by the server per sec cl_allowdownload "0" // Client downloads customization files cl_allowupload "0" // Client uploads customization files cl_cmdbackup "2" // Number of packets sent to avoid loss cl_smooth "1" // Enable player position correction cl_smoothtime "0" // Smooth client's view after prediction error over this many seconds cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events cl_lagcomp_errorcheck "1" // Checks for position errors cl_interp "0.01" // Number of seconds the players positions are delayed (Euro CSP locked command) cl_interp_all "1" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation cl_interpolate "1" // Smooths player positions cl_predict "1" // Perform client side prediction. valve update 19. okt 2005: "cl_predict is now treated as a cheat" cl_predictweapons "1" // Perform client side prediction of weapon effects cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) //Casey's config settings // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 0 // _disables dead bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 150 // _caps FPS_ mat_antialias 0 // _disables antialiasing_ mat_forceaniso 0 // _disables ansiotropic filtering_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 0 // _lowers water quality_ mat_dxlevel 81 mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_hdr_level 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mat_monitorgamma 1.6 // _monitor gamma brightness_ mat_hdr_enable 0 // _disables hdr_ mat_hdr_level 0 // _disables hdr_ mp_decals 2000 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 2000 // _disables player sprays_ r_drawdetailprops 0 r_drawflecks 0// _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod -5 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 0 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _transfers load from CPU to GPU to boost performance_ r_3dnow 1 r_mmx 1 r_sse 1 r_sse2 1 // _corrects audio synchronization_ snd_mixahead // _adjust in intervals of .1 to reduce stuttering_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 budget_show_history 0 cl_crosshairalpha 999 cl_crosshairscale 1050 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 cl_minmodels 1 cl_min_ct 2 cl_min_t 3 //xperience's registry config rate "25000" // Max bytes/sec recieved from the server net_maxfragments "1280" // Max fragment bytes per packet cl_resend "3" // Delay in seconds before the client will resend the 'connect' attempt cl_cmdrate "100" // Max packets/sec sent to the server cl_updaterate "102" // Number of packets requested by the server per sec cl_allowdownload "0" // Client downloads customization files cl_allowupload "0" // Client uploads customization files cl_cmdbackup "1" // Number of packets sent to avoid loss cl_smooth "0" // Enable player position correction cl_smoothtime "0" // Smooth client's view after prediction error over this many seconds cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events cl_lagcomp_errorcheck "1" // Checks for position errors cl_interp "0.01" // Number of seconds the players positions are delayed (Euro CSP locked command) cl_interp_all "1" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation cl_interpolate "1" // Smooths player positions cl_predict "1" // Perform client side prediction. valve update 19. okt 2005: "cl_predict is now treated as a cheat" cl_predictweapons "1" // Perform client side prediction of weapon effects cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_restrict_server_commands 0 echo "lakai's config executed."