![]() |
More Changes
Keeps getting better for Zerg players. W00t!
Quote:
http://us.battle.net/sc2/en/blog/882511 |
Quote:
thats fucked up. |
How so? Protoss has to build a pylon before anything else.
|
Patch Notes from http://us.starcraft2.com/launcher/patch-notes.htm
StarCraft II: Wings of Liberty – Patch 1.1.2 General -Players will no longer receive achievement toasts while their status is set to "Busy." -The messaging when attempting to load a saved game or replay from a previous version has been clarified -Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates. Balance PROTOSS Buildings -Nexus life and shields increased from 750/750 to 1000/1000. Void Ray -Damage level 1 increased from 5 to 6 (+4 armored). -Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored). -Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703. TERRAN Buildings -Barracks requirement changed from Command Center to Supply Depot. -Supply Depot life increased from 350 to 400. Medivac -Acceleration reduced from 2.315 to 2.25. -Speed reduced from 2.75 to 2.5. Reaper -Nitro Packs speed upgrade now has a Factory Requirement. Thor -Energy bar removed. -250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched). ZERG Buildings -Hatchery life increased from 1250 to 1500. -Lair life increased from 1800 to 2000. -Spawning Pool life increased from 750 to 1000. -Spire life increased from 600 to 850. -Ultralisk Cavern life increased from 600 to 850. Corruptor -Energy bar removed. -Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable). Infestor -Fungal Growth now prevents Blink. Roach -Range increased from 3 to 4. Bug Fixes -Fixed an issue where players could not cast the Feedback spell on Point Defense Drones. -Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died. -Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs. -Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue. -Fixed a desync that could occur on user-created maps with custom mod dependencies. |
Void Rays nerfed! Pretty satisfactory from my perspective :P
|
ehh. they're stronger before the charge. Which is fine with me. I'm more happy about the terran nerfs than anything. Roach buff also sounds pretty fair.
|
Yea it's once they're charged that's the problem. Same with the speed. They get in your base, start charging on your buildings and you're fucked 'cause once you get there they rip your army apart. I think now it'll be easier to stop them before they get into your base.
I also like the terran nerfs. Less reaper harrass and medivac drop harass. Definitely going to help. As for the roach buff I'm pretty psyched. I already love roaches and now they've got more range. Totally baller. |
One thing that i really dont like though is putting Thor's abilities on timers rather than energy bars. Seems kinda pointless to make them extra strong against hightemplar. Even that though doesnt bother me much as i rarely ever see terrans go mech against toss.
|
Yea Corruption is on a timer now as well. I haven't really ever used it to be honest so yeah. I've still got a lot to learn before I start to master the more expensive units.
|
thank god aobut vr's im a toss player myself but I fucking hate ppl just doing fast VR tech i think its pretty 1 dimensional and ruins games, cause in a 3v3 if u can holdout a fully loaded VR force is pretty unstoppable lol
|
All times are GMT -4. The time now is 01:40 PM. |
Powered by vBulletin® Version 3.5.8
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.