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Shifty 02-08-2007 07:46 PM

need some css help please
 
just installed css on my new pc its fast and shit but i start er up and it loads then it flashes black and it doesnt crash its still open i can hear the menu buttons fine jsut cant see shit ive been looking on the net and cant fin much help for my problem! shits weak

Spin 02-08-2007 09:09 PM

maybe a directx problem i dunno...everytime i've had that kinda issue it was a video card problem not being big enough to load the graphics but i dunno...whats ur puters specs???

xilez 02-08-2007 09:12 PM

try updating ur directx/gfx drivers

sWeepstar 02-09-2007 11:05 AM

Yeah I'd say you would need to update something, try your video card drivers

Shifty 02-10-2007 09:49 AM

oh nm
 
i have an itergrated pos shit in that pc like 2g ram 160 gig hd and then a direct x six max card. WTF. so i cant play css at school :( but i can always play starcraft i guess? :)

blood 02-10-2007 09:59 AM

Quote:

Originally Posted by Shifty
i have an itergrated pos shit in that pc like 2g ram 160 gig hd and then a direct x six max card. WTF. so i cant play css at school :( but i can always play starcraft i guess? :)

open steam, right click your game, properties.
see the "lauch options" box? put -dxlevel 80 in there, it'll help prolly.

also turn all the settings to low, even if your hardware should be able to handle it, it can't obviously.

blood

PS. i'm going to sleep now. zzZZZzzzzZZZZzz. post back if that didn't help anything.

PPS. here is a copy of Casey's Config v2 off the cal site:
Quote:

Originally Posted by steamapps\email\counter-strike: source\cstrike\cfg\autoexec.cfg
// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawflecks 0 // Disables flecks (i.e. bullet holes).
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_dynamic "0" // Disables dynamic lights.
r_eyes "0" // Disables eyes in models.
r_lod "2" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

echo _Casey's Config v2 (CAL compliant) loaded_


Spin 02-10-2007 10:27 AM

integrated graphics..thats prolly the cause of it then...my AA used to do that way back in the day first time i tried to play it. and bf2 used to do it until i bought a new vid card.

})FA.cL0cK 02-10-2007 02:38 PM

check and see if there is a small rat inside of your monitor

Hermes 02-10-2007 03:37 PM

fuckin rats...

my cs goes black when i have more than 3 or more programs running and i tab out and back in. But it always clears up after a few seconds... like my guy just waking up and opening his eyes, i find it kind of cool lol


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