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i need someone to post the GC config file
skoob was the original person to give it to me id love a repost as it was in the old forums thanks
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Here's casey's config, what I use with a few mods. Copy into notepad and save as Autoexec.cfg and save under cfg folder in cstrike, make sure u save it as an "all files"
// Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawflecks 0 // Disables flecks (i.e. bullet holes). r_drawmodeldecals "0" // Models decals (i.e. blood). r_dynamic "0" // Disables dynamic lights. r_eyes "0" // Disables eyes in models. r_lod "2" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ |
you could pm me on irc..here is my beefy config-
its a mix of about three configs. some of the stuff in there is customized to me personally like crosshair size and color, so you'll probably want to change those. Code:
ai_report_task_timings_on_limit 0 |
hmm I'm going to have to try those out.
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by beefy you mean peice of shit? it has the same cvars re-loaded many times...
you fail at life. |
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like i said, i took a couple configs and put them together. each one adds something different and i'm to lazy to take out doubles. so go fuck yourself and don't use it. you suck anyway p.s. every1 that uses it you're welcome |
yo skoob i like it but i wanted the gc one (gc was the file name) the only thing i really dont like is that it doesnt have key binds like in the gc one f got my flashes out and q got my nades how do i write that line of code to do that and if anyone has the gc file kicking around id love to have it because i hate it when bodies dissapear thanks
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lol i love you skoob |
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never heard of the gc one you're talking about and i don't use those alias's..
best bet is to either google something with the word alias and source keybinds in it and whatever else you're looking for. next time i'm on the forums if u don't post back u found it i'll look for you, too tired right now. if u want to turn dead body's on, change cl_ragdoll_physics_enable 0 to 1 |
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